4/24/2023 0 Comments Dracula resurrection gamefaqsNorio Takemoto: Credited as "Special Design" for Bloodlines, Takemoto-san was the sole Given the cryptic credits in the Famicom Disk Version, who knows. Apparently he had some hand in Castlevania 2 as well, though Akamatsu: The director and one of the programmers of Castlevania 3 also programmedįor Snake's Revenge. Shigeru Umezaki: The producer for Castlevania 64 and Circle of the Moon (also known as Ko-G) was also a programmer for the original Contra series.Įtsunobu Ebisu: The other producer for Castlevania 64 and Circle of the Moon. Kazumi Kitaue: The producer of both Super Castlevania 4 and Symphony of the Night now holds a very rank in Konami Japan: Executive Corporate Officer. He is now the Senior VP of Konami of Hawaii. "Technical Advice" for Contra 3, and apparently worked on Axelay as well. Jun Furano: Also known as Mitch Ueno, the main programmer and director of Super Castlevania 4 also shows up under the credit Kouki Yamashita: Yamashita-san was the director of both the SNES Dracula X and Castlevania Legends. In charge of the Contra series: he directed Contra 3, Hard Corps and Shattered Soldier. Nobuya Nakazato: Served as a graphic designer for The Castlevania Adventure and Symphony of the Night. Also was in charge of Axelayįor the SNES, and was given special thanks in Dracula X PC Engine. Hideo Ueda: The director of the original Dracula X68000 game, and one of the main programmers. Shinichiro Shimamura: One of the planners and graphic designers for Harmony of Dissonance, Shimamura-san was also part of the Takashi Takeda: The director of Harmony of Dissonance was also an enemy programmer In Snatcher, his nickname is "Kiri-chan", and he loves Sonic the Hedgehog, and his According to the JORDAN computer database May be the same Tokikazu Kirita that is currently the the Senior Vice President of Sony Computer Entertainment Japan,Īnd the producer of the PS2 rhythm game Mad Maesto. Tomikazu Kirita: Served as the produer of Castlevania Bloodlines, Rocket Knight Adventures, Contra Hard Corps and the Sega CD Snatcher. Hagihara apparently holds a very high position in Konami Toru Hagihara: Hagihara-san has apparently been around for awhile - he was the primary director and programmer for both Dracula X PC Engine and Symphony of the Night, as well as coding for Belmont's Revenge.Īlso worked on the NES Contra and Tiny Toons games. On Chronicles, Harmony of Dissonance, Aria of Sorrow and Lament of Innocence. She has also become the primary character designer as of recent, having worked Japanese novels, but her character designs first appeared in Symphony of the Night. Other games he worked on include one of the manyĪyami Kojima: This Japanese artist has done plenty of fantasy artwork for various He also gotĪ "Special Thanks" at the end of PC Engine Dracula X. In addition to serving as the producer on the PSX Chronicles port, the PS2 Lament of Innocence,Īnd the GBA games Harmony of Dissonance and Aria of Sorrow, he was also the Assistantĭirector, Scenario Writer, and a Programmer for Symphony of the Night. Koji Igarashi: Also known as IGA, Igarashi-san has become the series frontman for theĬastlevania series. One of the original composers of Super Castlevania 4 did a few of the new tracks for Circle of the Moon.Ĭastlevania 64 and Circle of the Moon shared a few key members (which makes sense, considering they were both developed Most interestingly: the core team behind Castlevania Bloodlines also worked on Contra: Hard Corps, Rocket Knightīefore Koji Igarashi took over the series, many of the games were the brainchild of a man named Toru Hagihara, who The Dungeon boards, and several users on the Aria of Sorrow GameFAQs boards, including n3m3sis, Setzer the Gambler and Jude for their help This Japanese page, SF Kosmo's Treasure page Ed Oscuro, Reaping Death and Pfloydguy2 on Some of these were also obtained from Japanese web pages, of which Of guesswork, and these occasions are noted. There may be some errors here - many older games lacked credits, or had lots of weird pseudonyms (the end creditsįor the Japanese Castlevania 2 are so completely cryptic it boggles the mind.) Therefore, there has been a bit While in no way complete, it's interesting to see what games have what staff in common. The following are a list of people that have worked on multiple Castlevania games, or simply other games of
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